{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Namespace UnityEditor.AddressableAssets.Settings.GroupSchemas | Addressables | 1.21.17
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    Namespace UnityEditor.AddressableAssets.Settings.GroupSchemas

    클래스

    BundledAssetGroupSchema

    Schema used for bundled asset groups.

    ContentUpdateGroupSchema

    Schema for content updates.

    PlayerDataGroupSchema

    Schema for the player data asset group

    열거형

    BundledAssetGroupSchema.AssetNamingMode

    Options for internal id of assets in bundles.

    BundledAssetGroupSchema.BundleCompressionMode

    Options for compressing bundles in this group.

    BundledAssetGroupSchema.BundleInternalIdMode

    Defines how internal bundles are named. This is used for both caching and for inter-bundle dependecies. If possible, GroupGuidProjectIdHash should be used as it is stable and unique between projects.

    BundledAssetGroupSchema.BundleNamingStyle

    Used to determine how the final bundle name should look.

    BundledAssetGroupSchema.BundlePackingMode

    Defines how bundles are created.

    BundledAssetGroupSchema.CacheClearBehavior

    Behavior for clearing old bundles from the cache.

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