{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class BuildScriptFastMode | Addressables | 1.21.17
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    목차 표시/숨기기

    Class BuildScriptFastMode

    Only saves the guid of the settings asset to PlayerPrefs. All catalog data is generated directly from the settings as needed.

    상속
    object
    Object
    ScriptableObject
    BuildScriptBase
    BuildScriptFastMode
    구현
    IDataBuilder
    상속된 멤버
    BuildScriptBase.instanceProviderType
    BuildScriptBase.sceneProviderType
    BuildScriptBase.Log
    BuildScriptBase.BuildData<TResult>(AddressablesDataBuilderInput)
    BuildScriptBase.ProcessAllGroups(AddressableAssetsBuildContext)
    BuildScriptBase.CreateLocationsForPlayerData(PlayerDataGroupSchema, AddressableAssetGroup, List<ContentCatalogDataEntry>, HashSet<Type>)
    BuildScriptBase.DeleteFile(string)
    BuildScriptBase.WriteFile(string, byte[], FileRegistry)
    BuildScriptBase.WriteFile(string, string, FileRegistry)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.DataBuilders
    어셈블리: solution.dll
    구문
    [CreateAssetMenu(fileName = "BuildScriptFastMode.asset", menuName = "Addressables/Content Builders/Use Asset Database (fastest)")]
    public class BuildScriptFastMode : BuildScriptBase, IDataBuilder

    프로퍼티

    이름 설명
    Name

    The descriptive name used in the UI.

    메서드

    이름 설명
    BuildDataImplementation<TResult>(AddressablesDataBuilderInput)

    The implementation of BuildData<TResult>(AddressablesDataBuilderInput). That is the public entry point, this is the home for child class overrides.

    CanBuildData<T>()

    Used to determine if this builder is capable of building a specific type of data.

    ClearCachedData()

    Used to clean up any cached data created by this builder.

    IsDataBuilt()

    Checks to see if the data is built for the given builder.

    ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext)

    Build processing of an individual group.

    문서 개요
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