Class BuildScriptFastMode
Only saves the guid of the settings asset to PlayerPrefs. All catalog data is generated directly from the settings as needed.
구현
상속된 멤버
네임스페이스: UnityEditor.AddressableAssets.Build.DataBuilders
어셈블리: solution.dll
구문
[CreateAssetMenu(fileName = "BuildScriptFastMode.asset", menuName = "Addressables/Content Builders/Use Asset Database (fastest)")]
public class BuildScriptFastMode : BuildScriptBase, IDataBuilder
프로퍼티
이름 | 설명 |
---|---|
Name | The descriptive name used in the UI. |
메서드
이름 | 설명 |
---|---|
BuildDataImplementation<TResult>(AddressablesDataBuilderInput) | The implementation of BuildData<TResult>(AddressablesDataBuilderInput). That is the public entry point, this is the home for child class overrides. |
CanBuildData<T>() | Used to determine if this builder is capable of building a specific type of data. |
ClearCachedData() | Used to clean up any cached data created by this builder. |
IsDataBuilt() | Checks to see if the data is built for the given builder. |
ProcessGroup(AddressableAssetGroup, AddressableAssetsBuildContext) | Build processing of an individual group. |