{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AssetBundleResource | Addressables | 1.21.17
docs.unity3d.com
"{0}"의 검색 결과

    목차 표시/숨기기

    Class AssetBundleResource

    Provides methods for loading an AssetBundle from a local or remote location.

    상속
    object
    AssetBundleResource
    구현
    IAssetBundleResource
    IUpdateReceiver
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.ResourceManagement.ResourceProviders
    어셈블리: solution.dll
    구문
    public class AssetBundleResource : IAssetBundleResource, IUpdateReceiver

    메서드

    이름 설명
    GetAssetBundle()

    Get the asset bundle object managed by this resource. This call may force the bundle to load if not already loaded.

    GetAssetPreloadRequest()

    Creates a request for loading all assets from an AssetBundle.

    GetLoadInfo(ProvideHandle, out LoadType, out string)

    Determines where an AssetBundle can be loaded from.

    Start(ProvideHandle)

    Stores AssetBundle loading information, starts loading the bundle.

    Unload()

    Unloads all resources associated with the AssetBundle.

    Update(float)

    This will be called once per frame by the ResourceManager

    문서 개요
    맨 위로
    Copyright © 2023 Unity Technologies — 상표 및 이용약관
    • 법률정보
    • 개인정보처리방침
    • 쿠키
    • 내 개인정보 판매 금지
    • Your Privacy Choices (Cookie Settings)