{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AddressableAssetsBundleBuildParameters | Addressables | 1.21.17
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    목차 표시/숨기기

    Class AddressableAssetsBundleBuildParameters

    Custom bundle parameter container that provides custom compression settings per bundle.

    상속
    object
    BuildParameters
    BundleBuildParameters
    AddressableAssetsBundleBuildParameters
    구현
    IBundleBuildParameters
    IBuildParameters
    IContextObject
    상속된 멤버
    BundleBuildParameters.AppendHash
    BundleBuildParameters.ContiguousBundles
    BundleBuildParameters.DisableVisibleSubAssetRepresentations
    BuildParameters.GetContentBuildSettings()
    BuildParameters.GetScriptCompilationSettings()
    BuildParameters.GetOutputFilePathForIdentifier(string)
    BuildParameters.Target
    BuildParameters.Group
    BuildParameters.ContentBuildFlags
    BuildParameters.ScriptInfo
    BuildParameters.ScriptOptions
    BuildParameters.BundleCompression
    BuildParameters.OutputFolder
    BuildParameters.TempOutputFolder
    BuildParameters.ScriptOutputFolder
    BuildParameters.UseCache
    BuildParameters.CacheServerHost
    BuildParameters.CacheServerPort
    BuildParameters.WriteLinkXML
    BuildParameters.NonRecursiveDependencies
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build.DataBuilders
    어셈블리: solution.dll
    구문
    public class AddressableAssetsBundleBuildParameters : BundleBuildParameters, IBundleBuildParameters, IBuildParameters, IContextObject

    생성자

    이름 설명
    AddressableAssetsBundleBuildParameters(AddressableAssetSettings, Dictionary<string, string>, BuildTarget, BuildTargetGroup, string)

    Create a AddressableAssetsBundleBuildParameters with data needed to determine the correct compression per bundle.

    메서드

    이름 설명
    GetCompressionForIdentifier(string)

    Get the compressions settings for the specified asset bundle.

    문서 개요
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