{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AddressablesPlayerBuildResult | Addressables | 1.21.17
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    Class AddressablesPlayerBuildResult

    Build result for building the Addressables content.

    상속
    object
    AddressableAssetBuildResult
    AddressablesPlayerBuildResult
    구현
    IDataBuilderResult
    상속된 멤버
    AddressableAssetBuildResult.Duration
    AddressableAssetBuildResult.LocationCount
    AddressableAssetBuildResult.Error
    AddressableAssetBuildResult.OutputPath
    AddressableAssetBuildResult.FileRegistry
    AddressableAssetBuildResult.CreateResult<TResult>(string, int, string)
    AddressableAssetBuildResult.CreateResult<TResult>()
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEditor.AddressableAssets.Build
    어셈블리: solution.dll
    구문
    public class AddressablesPlayerBuildResult : AddressableAssetBuildResult, IDataBuilderResult

    프로퍼티

    이름 설명
    AssetBundleBuildResults

    Build results for AssetBundles created during the build.

    ContentStateFilePath

    File path to the generate content state file

    IsUpdateContentBuild

    True if the build was doing an update to a previous build, else false.

    RemoteCatalogHashFilePath

    File path to the generated remote catalog hash file.

    RemoteCatalogJsonFilePath

    File path to the generated remote catalog json file.

    문서 개요
    맨 위로
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