{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class LinkedListNodeCache<T> | Addressables | 1.21.17
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    Class LinkedListNodeCache<T>

    Cache for nodes of LinkedLists. This can be used to eliminate GC allocations.

    상속
    object
    LinkedListNodeCache<T>
    상속된 멤버
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    네임스페이스: UnityEngine.ResourceManagement.Util
    어셈블리: solution.dll
    구문
    public class LinkedListNodeCache<T>
    타입 파라미터
    이름 설명
    T

    The type of node.

    메서드

    이름 설명
    Acquire(T)

    Creates or returns a LinkedListNode of the requested type and set the value.

    Release(LinkedListNode<T>)

    Release the linked list node for later use.

    문서 개요
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