重要: UNet は非推奨のソリューションになり、現在、新しい Multiplayer とネットワーキングソリューション (Netcode for GameObjects) が開発中です。詳細は、GameObjects Web サイトの Unity Netcode を参照してください。 |
HLAPI はボイラープレートコードを最小限にするように設計されていますが、LLAPI (低レベル API) は最大の柔軟性を実現するように設計されています。一般に LLAPI を使用するには、UnityWebRequests を作成してから適切な DownloadHandlers
またはUploadHandlers
を作成し、それらを UnityWebRequests
に添付する必要があります。
ここでは、 低レベル API で可能なオプションとそれを使用するのに適当な状況を説明します。
HLAPI と LLAPI は相いに排他的ではありません。一般的な状況を微調整する必要がある場合は、HLAPI をとおして作成した UnityWebRequest オブジェクトをいつでもカスタマイズできます。
ここで説明したオブジェクトに関する詳細は、 Unity スクリプティング API を参照してください。
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