大規模なストリーミングワールドを作成する必要がある場合や、ランタイムに複数のシーンを効率的に管理したい場合、Unity エディターで複数のシーンを同時に開いて編集することができます。特に共同作業でシーンを編集することが多い場合、複数のシーンを同時に開くことで、ワークフローを改善することもできます。
トピック | 説明 |
---|---|
複数のシーンを設定する | プロジェクトに複数のシーンがある場合の設定方法、表示方法、編集方法。 |
複数のシーンでデータをベイクする | ライトマップ、NavMesh データ、オクルージョンカリングデータを複数のシーンで同時にベイクする方法。 |
スクリプトを使って複数シーンを編集する | スクリプト経由、エディター経由、またはランタイムに複数のシーンを編集する方法。 |
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