Unity は、Android デバイスでアプリケーションをデバッグする方法として、以下をサポートしています。
Unity supports USB debugging for Android devices. To use USB debugging, enable developer options on your device. To do this, see Android’s Configure developer options documentation.
USB ケーブルでデバイスをコンピューターに接続します。Windows コンピューターで開発している場合は、デバイス固有の USB ドライバーのインストールが必要な場合があります。詳しくは、使用しているデバイスのメーカーのウェブサイトを参照してください。
The setup process differs for Windows and macOS. For more information on connecting your Android device to the SDK, see the Run Your App section of the Android Developer documentation.
Note: Unity doesn’t support USB debugging for Chrome OS devices. Instead, use Android Debug Bridge over wireless connection.
Unity supports Android Debug Bridge (ADB) over USB for Android devices and over wireless connection for Android and Chrome OS devices. Wireless connection is useful when you can’t perform USB debugging, such as when using a Chrome OS device, when a controller is plugged into the Android device, or when debugging VR applications and you insert the Android device into the VR Kit.
To set up ADB:
Android デバイス上でアプリケーションのビルドを実行すると、Android はスクリプトからスタックトレースや ログ などのメッセージを収集します。Android は、これらのメッセージを表示するための Logcat コマンドラインツール を提供しています。このツールを Unity アプリケーションで使用するには、次のいずれかを行ってください。
logcat
パラメーターで起動します。$ adb logcat
For more information, see Android Logcat.
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