WheelCollider.suspensionDistance
var suspensionDistance: float;
float suspensionDistance;
suspensionDistance as float
Description

Maximum extension distance of wheel suspension, measured in local space.

Suspension always extends downwards the local y-axis. Suspension travel will be scaled by the transform's scale.
	collider.suspensionDistance = 0.1;
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void Example() {
        collider.suspensionDistance = 0.1F;
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def Example() as void:
		collider.suspensionDistance = 0.1F