Collider.ClosestPointOnBounds
ClosestPointOnBounds(position: Vector3): Vector3;
Vector3 ClosestPointOnBounds(Vector3 position);
def ClosestPointOnBounds(position as Vector3) as Vector3
Description

The closest point to the bounding box of the attached collider.

This can be used to calculate hit points when applying explosion damage.
	var hitPoints : float = 100.0;
	function ApplyHitPoints (explosionPos : Vector3, radius : float) {
		// The distance from the explosion position to the surface of the rigidbody
		var closestPoint : Vector3 = collider.ClosestPointOnBounds(explosionPos);
		var distance : float = Vector3.Distance(closestPoint, explosionPos);

// The hit points we apply fall decrease with distance from the hit point var hitPoints : float = 1.0 - Mathf.Clamp01(distance / radius); // This is the final hitpoints we want to apply. 10 at maximum hitPoints *= 10; }