Collider.ClosestPointOnBounds
ClosestPointOnBounds(position: Vector3): Vector3;
Description

The closest point to the bounding box of the attached collider.

This can be used to calculate hit points when applying explosion damage.
	var hitPoints : float = 100.0;
	function ApplyHitPoints (explosionPos : Vector3, radius : float) {
		// The distance from the explosion position to the surface of the rigidbody
		var closestPoint : Vector3 = collider.ClosestPointOnBounds(explosionPos);
		var distance : float = Vector3.Distance(closestPoint, explosionPos);

// The hit points we apply fall decrease with distance from the hit point var hitPoints : float = 1.0 - Mathf.Clamp01(distance / radius); // This is the final hitpoints we want to apply. 10 at maximum hitPoints *= 10; }