Collider.Raycast
Raycast(ray: Ray, hitInfo: RaycastHit, distance: float): bool;
Parameters

ray The starting point and direction of the ray.
hitInfo If true is returned, hitInfo will contain more information about where the collider was hit (See Also: RaycastHit).
distance The length of the ray.
Returns
bool True when the ray intersects any collider, otherwise false.
Description

Casts a Ray that ignores all Colliders except this one.

Same as above using /ray.origin/ and /ray.direction/ instead of origin and direction.
	// pragma below is needed due to a UnityJS issue
	#pragma strict

function Update(){ var ray : Ray = Camera.main.ScreenPointToRay (Input.mousePosition); var hit : RaycastHit; if (collider.Raycast (ray, hit, 100.0)) { Debug.DrawLine (ray.origin, hit.point); } }