Light.range
var range: float;
Description

The range of the light.

See Also: Light component.
	// Pulse light's range between original range
	// and half of the original one
	
	var duration : float = 3.0;
	private var originalRange : float;
	originalRange = light.range;
	
	function Update() {
		var amplitude : float = Mathf.PingPong( Time.time, duration );
		// transform from 0..duration to 0.5..1 range
		amplitude = amplitude / duration * 0.5 + 0.5;
		// set light range
		light.range = originalRange * amplitude;
	}