Light.intensity
var intensity: float;
Description

The Intensity of a light is multiplied with the Light color.

The value can be between 0 and 8. This allows you to create over bright lights.
	// Pulse light's intensity over time

var duration : float= 1.0; function Update() { // argument for cosine var phi : float = Time.time / duration * 2 * Mathf.PI; // get cosine and transform from -1..1 to 0..1 range var amplitude : float = Mathf.Cos( phi ) * 0.5 + 0.5; // set light color light.intensity = amplitude; }