パーティクルシステムは、パーティクルと呼ばれる多くの小さな画像やメッシュをを擬態してレンダリングし、視覚効果を生み出します。システムの各パーティクルは、エフェクトの個々のグラフィカルな要素を表します。個々のパーティクルのシミュレーションをまとめて行い、全体的な効果を作成します。
パーティクルシステムは、火、煙、液体などの動的オブジェクトを作成したい場合に便利です。なぜなら、この種のオブジェクトをメッシュ (3D) やスプライト (2D) で表現することは難しいからです。メッシュやスプライトは、家や車などの固体のオブジェクトを表現するのに適しています。
このセクションには、以下の情報が含まれています。
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