エディターのインターフェースをざっと見て、その外観に慣れてください。主要エディターウィンドウは複数のタブ付きウィンドウから構成されていて、これらの配置変更、グループ化、切り離し/ドッキングをすることができます。
つまり、エディターの見た目はプロジェクトや開発者ごとに違い、個人の設定や作業内容によるということです。
デフォルトのウィンドウ配置では、最も一般的なウィンドウへの実用的なアクセスできます。Unity の各ウィンドウに慣れていない場合は、タブの名前で識別できます。詳細は、 Unity のインターフェース を参照してください。
ヒント: トラブルシューティング、ヒント、コツについては、ナレッジベースのエディターセクション を参照してください。
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