Version: 2019.4
言語: 日本語
ユニバーサル Windows プラットフォーム
Universal Windows Platform: Deployment

Getting Started

Unity supports three CPU architectures when targeting Universal Windows Platform: X86, X64 and ARM.

There are three configurations (select them in Visual Studio):

  • Debug for debugging purposes
  • Release for profiling
  • Master for submission to store

The player log is located under <user>\AppData\Local\Packages\<productname>\TempState. See also log files.

Requirements when targeting Universal Windows Platform:

  • Windows 8.1
  • Visual Studio 2015 or later
  • Windows 10 Universal SDK
  • Testing devices:
    • For basic testing of Windows SDK 10, same PC which is used for development is enough.
    • For basic testing of Phone 10, it’s advisable to acquire a real Windows Phone 10 device.

Before you can proceed you need to acquire a Windows Store developer license. There are two ways you can do this:

The following are not supported:

  • Legacy Network classes (please use current Unity Networking). WWW and UnityWebRequest are supported.

Helpful links


• 2017–05–16 修正されたページ

ユニバーサル Windows プラットフォーム
Universal Windows Platform: Deployment