Renderer.SetPropertyBlock
SetPropertyBlock(properties: MaterialPropertyBlock): void;
void SetPropertyBlock(MaterialPropertyBlock properties);
def SetPropertyBlock(properties as MaterialPropertyBlock) as void
Description

Lets you add per-renderer material parameters without duplicating a material.

This is recommended when changing material properties often. With multithreaded rendering, it is more efficient than setting properties directly on the material.

See Also: MaterialPropertyBlock.