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Matrix4x4.Translate

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public static method Translate(vector: Vector3): Matrix4x4;
public static Matrix4x4 Translate(Vector3 vector);

Description

Creates a translation matrix.

#pragma strict
// Translate, rotate and scale a mesh. Try varying
// the parameters in the inspector while running
// to see the effect they have.
public var translation: Vector3;
private var mf: MeshFilter;
private var origVerts: Vector3[];
private var newVerts: Vector3[];
function Start() {
	mf = GetComponent.<MeshFilter>();
	origVerts = mf.mesh.vertices;
	newVerts = new Vector3[origVerts.Length];
}
function Update() {
	var m: Matrix4x4 = Matrix4x4.Translate(translation);
	var i: int = 0;
	while ( i < origVerts.Length ) {
		newVerts[i] = m.MultiplyPoint3x4(origVerts[i]);
		i++;
	}
	mf.mesh.vertices = newVerts;
}
// Translate, rotate and scale a mesh. Try varying
// the parameters in the inspector while running
// to see the effect they have.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Vector3 translation; private MeshFilter mf; private Vector3[] origVerts; private Vector3[] newVerts;

void Start() { mf = GetComponent<MeshFilter>(); origVerts = mf.mesh.vertices; newVerts = new Vector3[origVerts.Length]; }

void Update() { Matrix4x4 m = Matrix4x4.Translate(translation); int i = 0; while (i < origVerts.Length) { newVerts[i] = m.MultiplyPoint3x4(origVerts[i]); i++; } mf.mesh.vertices = newVerts; } }

See Also: TRS, Rotate, Scale, SetTRS functions.

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