Main Application class.
applicationContentsPath | Path to the Unity editor contents folder. (Read Only) |
applicationPath | Returns the path to the Unity editor application. (Read Only) |
contextualPropertyMenu | Callback raised whenever the user contex-clicks on a property in an Inspector. |
delayCall | Delegate which is called once after all inspectors update. |
hierarchyWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the HierarchyWindow. |
isCompiling | Is editor currently compiling scripts? (Read Only) |
isPaused | Is editor currently paused? |
isPlaying | Is editor currently in play mode? |
isPlayingOrWillChangePlaymode | Is editor either currently in play mode, or about to switch to it? (Read Only) |
isRemoteConnected | Is editor currently connected to Unity Remote 4 client app. |
isTemporaryProject | Returns true if the current project was created as a temporary project. |
isUpdating | True if the Editor is currently refreshing the AssetDatabase. |
modifierKeysChanged | Delegate for changed keyboard modifier keys. |
projectWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the ProjectWindow. |
scriptingRuntimeVersion | Returns the scripting runtime version currently used by the Editor. |
searchChanged | Callback raised whenever the contents of a window's search box are changed. |
timeSinceStartup | The time since the editor was started. (Read Only) |
update | Delegate for generic updates. |
Beep | Plays system beep sound. |
DirtyHierarchyWindowSorting | Set the hierarchy sorting method as dirty. |
ExecuteMenuItem | Invokes the menu item in the specified path. |
Exit | Exit the Unity editor application. |
LoadLevelAdditiveAsyncInPlayMode | Load the given level additively in play mode asynchronously |
LoadLevelAdditiveInPlayMode | Load the given level additively in play mode. |
LoadLevelAsyncInPlayMode | Load the given level in play mode asynchronously. |
LoadLevelInPlayMode | Load the given level in play mode. |
LockReloadAssemblies | Prevents loading of assemblies when it is inconvenient. |
OpenProject | Open another project. |
QueuePlayerLoopUpdate | Normally, a player loop update will occur in the editor when the scene has been modified. This method allows you to queue a player loop update regardless of whether the scene has been modified. |
RepaintHierarchyWindow | Can be used to ensure repaint of the HierarchyWindow. |
RepaintProjectWindow | Can be used to ensure repaint of the ProjectWindow. |
SetTemporaryProjectKeepPath | Sets the path that Unity should store the current temporary project at, when the project is closed. |
Step | Perform a single frame step. |
UnlockReloadAssemblies | Must be called after LockReloadAssemblies, to reenable loading of assemblies. |
hierarchyChanged | Event that is raised when an object or group of objects in the hierarchy changes. |
pauseStateChanged | Event that is raised whenever the Editor's pause state changes. |
playModeStateChanged | Event that is raised whenever the Editor's play mode state changes. |
projectChanged | Event that is raised whenever the state of the project changes. |
quitting | Unity raises this event when the editor application is quitting. |
wantsToQuit | Unity raises this event when the editor application wants to quit. |
CallbackFunction | Delegate to be called from EditorApplication callbacks. |
HierarchyWindowItemCallback | Delegate to be called for every visible list item in the HierarchyWindow on every OnGUI event. |
ProjectWindowItemCallback | Delegate to be called for every visible list item in the ProjectWindow on every OnGUI event. |
SerializedPropertyCallbackFunction | Delegate to be called from EditorApplication contextual inspector callbacks. |
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