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struct in UnityEngine.AI
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Used for runtime manipulation of links connecting polygons of the NavMesh.
A typical use case is to connect different navigation meshes. The link is described by the NavMeshLinkData struct. The NavMesh Link is the scripting equivalent of the class-OffMeshLink component – but allows for wide links as opposed to just points.
|agentTypeID||Specifies which agent type this link is available for.|
|area||Area type of the link.|
|bidirectional||If true, the link can be traversed in both directions, otherwise only from start to end position.|
|costModifier||If positive, overrides the pathfinder cost to traverse the link.|
|endPosition||End position of the link.|
|startPosition||Start position of the link.|
|width||If positive, the link will be rectangle aligned along the line from start to end.|
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