Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.


struct in UnityEngine.Experimental.Rendering


Implemented in:UnityEngine.CoreModule

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




Filter settings for ScriptableRenderContext.DrawRenderers.

FilterRenderersSettings describes how to filter the given set of visible objects to render.

See Also: ScriptableRenderContext.DrawRenderers.


layerMaskOnly render objects in the given layer mask.
renderingLayerMaskThe rendering layer mask to use when filtering available renderers for drawing.
renderQueueRangeRender objects whose material render queue in inside this range.

Did you find this page useful? Please give it a rating: