Legacy Documentation: Version 2018.1 (Go to current version)
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JointMotor

struct in UnityEngine

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Implemented in:UnityEngine.PhysicsModule

Description

The JointMotor is used to motorize a joint.

For example the HingeJoint can be told to rotate at a given speed and force. The joint will then attempt to reach the velocity with the given maximum force.
See Also: HingeJoint.

no example available in C#

Properties

forceThe motor will apply a force.
freeSpinIf freeSpin is enabled the motor will only accelerate but never slow down.
targetVelocityThe motor will apply a force up to force to achieve targetVelocity.

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