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class in UnityEditor
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Lets you programmatically build players or AssetBundles which can be loaded from the web.
|isBuildingPlayer||Is a player currently being built?|
|BuildAssetBundle||Builds an asset bundle.|
|BuildAssetBundleExplicitAssetNames||Builds an asset bundle, with custom names for the assets.|
|BuildAssetBundles||Build all AssetBundles specified in the editor.|
|BuildPlayer||Builds a player.|
|GetCRCForAssetBundle||Extract the crc checksum for the given AssetBundle.|
|GetHashForAssetBundle||Extract the hash for the given AssetBundle.|
|IsBuildTargetSupported||Returns true if the specified build target is currently available in the Editor.|
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