Select your preferred scripting language. All code snippets will be displayed in this language.
class in UnityEngine
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Stores and accesses player preferences between game sessions.
On macOS PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.[company name].[product name].plist, where company and product names are the names set up in Project Settings. The same .plist file is used for both Projects run in the Editor and standalone players.
On Windows, PlayerPrefs are stored in the registry under HKCU\Software\[company name]\[product name] key, where company and product names are the names set up in Project Settings.
On Linux, PlayerPrefs can be found in ~/.config/unity3d/[CompanyName]/[ProductName] again using the company and product names specified in the Project Settings.
On Windows Store Apps, Player Prefs can be found in %userprofile%\AppData\Local\Packages\[ProductPackageId]>\LocalState\playerprefs.dat
On Windows Phone 8, Player Prefs can be found in application's local folder, See Also: Directory.localFolder
On WebGL, PlayerPrefs are stored using the browser's IndexedDB API.
On iOS, PlayerPrefs are stored in /Library/Preferences/[bundle identifier].plist.
|DeleteAll||Removes all keys and values from the preferences. Use with caution.|
|DeleteKey||Removes key and its corresponding value from the preferences.|
|GetFloat||Returns the value corresponding to key in the preference file if it exists.|
|GetInt||Returns the value corresponding to key in the preference file if it exists.|
|GetString||Returns the value corresponding to key in the preference file if it exists.|
|HasKey||Returns true if key exists in the preferences.|
|Save||Writes all modified preferences to disk.|
|SetFloat||Sets the value of the preference identified by key.|
|SetInt||Sets the value of the preference identified by key.|
|SetString||Sets the value of the preference identified by key.|
Did you find this page useful? Please give it a rating: