interface in UnityEditor.Experimental.U2D
Data provider that provides the outline data for SpriteRect.
The outline data is used to tessellate a Sprite's mesh.
| GetOutlines | Given a GUID, returns the outline data used for tessellating the SpriteRect. |
| GetTessellationDetail | Given a GUID, returns the tessellation detail. Tessellation value should be between 0 to 1. |
| SetOutlines | Given a GUID, sets the outline data used for tessellating the SpriteRect. |
| SetTessellationDetail | Given a GUID, sets the tessellation detail. Tessellation value should be between 0 to 1. |
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