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These enum flags are used specify which elements of a vertex to compress.
Default settings: Position and TexCoord1 are uncompressed because high precision is usually desired. Everything else is compressed to save memory and conserve bandwidth.
|TexCoord0||Texture coordinate 0. Usually used for Albedo texture.|
|TexCoord1||Texture coordinate 1. Usually used for baked lightmap.|
|TexCoord2||Texture coordinate 2. Usually used for realtime GI.|
|TexCoord3||Texture coordinate 3.|
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