These enum flags are used specify which elements of a vertex to compress.
Default settings: Position and TexCoord1 are uncompressed because high precision is usually desired. Everything else is compressed to save memory and conserve bandwidth.
| None | Nothing. |
| Position | Position. |
| Normal | Vertex normal. |
| Tangent | Tangent. |
| Color | Vertex color. |
| TexCoord0 | Texture coordinate 0. Usually used for Albedo texture. |
| TexCoord1 | Texture coordinate 1. Usually used for baked lightmap. |
| TexCoord2 | Texture coordinate 2. Usually used for realtime GI. |
| TexCoord3 | Texture coordinate 3. |
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