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class in UnityEngine
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This is the data structure for holding individual host information.
The host list retreived from a master server uses this class to represent individual hosts.
|comment||A miscellaneous comment (can hold data).|
|connectedPlayers||Currently connected players.|
|gameName||The name of the game (like John Doe's Game).|
|gameType||The type of the game (like "MyUniqueGameType").|
|guid||The GUID of the host, needed when connecting with NAT punchthrough.|
|ip||Server IP address.|
|passwordProtected||Does the server require a password?|
|playerLimit||Maximum players limit.|
|useNat||Does this server require NAT punchthrough?|
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