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struct in UnityEngine.Experimental.U2D
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A struct that holds a rich set of information that describes the bind pose of this Sprite.
Most importantly this struct describes the hierarchy and various other spatial relationships between the bones.
|length||The length of the bone. This is important for the leaf bones to describe their length without needing another bone as the terminal bone.|
|name||The name of the bone. This is useful when recreating bone hierarchy at editor or runtime. You can also use this as a way of resolving the bone path when a Sprite is bound to a more complex or richer hierarchy.|
|parentId||The ID of the parent of this bone.|
|position||The position in local space of this bone.|
|rotation||The rotation of this bone in local space.|
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