Editor for GridBrush.
brush | The GridBrush that is the target for this editor. |
validTargets | Returns all valid targets that the brush can edit. |
BoxFillPreview | Does a preview of what happens when a GridBrush.BoxFill is done with the same parameters. |
ClearPreview | Clears any preview drawn previously by the GridBrushEditor. |
FloodFillPreview | Does a preview of what happens when a GridBrush.FloodFill is done with the same parameters. |
OnPaintSceneGUI | Callback for painting the GUI for the GridBrush in the Scene View. |
OnSelectionInspectorGUI | Callback for drawing the Inspector GUI when there is an active GridSelection made in a Tilemap. |
PaintPreview | Paints preview data into a cell of a grid given the coordinates of the cell. |
RegisterUndo | Callback for registering an Undo action before the GridBrushBase does the current GridBrushBase.Tool action. |
serializedObject | A SerializedObject representing the object or objects being inspected. |
target | The object being inspected. |
targets | An array of all the object being inspected. |
validTargets | Returns all valid targets that the brush can edit. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
DrawDefaultInspector | Draw the built-in inspector. |
DrawHeader | Call this function to draw the header of the editor. |
DrawPreview | The first entry point for Preview Drawing. |
GetInfoString | Implement this method to show asset information on top of the asset preview. |
GetPreviewTitle | Override this method if you want to change the label of the Preview area. |
HasPreviewGUI | Override this method in subclasses if you implement OnPreviewGUI. |
OnInspectorGUI | Implement this function to make a custom inspector. |
OnInteractivePreviewGUI | Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector. |
OnPreviewGUI | Implement to create your own custom preview for the preview area of the inspector, primary editor headers and the object selector. |
OnPreviewSettings | Override this method if you want to show custom controls in the preview header. |
RenderStaticPreview | Override this method if you want to render a static preview. |
Repaint | Repaint any inspectors that shows this editor. |
RequiresConstantRepaint | Does this edit require to be repainted constantly in its current state? |
UseDefaultMargins | Override this method in subclasses to return false if you don't want default margins. |
OnMouseEnter | Callback when the mouse cursor enters a paintable region. |
OnMouseLeave | Callback when the mouse cursor leaves a paintable region. |
OnPaintInspectorGUI | Callback for painting the inspector GUI for the GridBrush in the tilemap palette. |
OnToolActivated | Callback when a Tool is activated. |
OnToolDeactivated | Callback when a Tool is deactivated. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
ShouldHideOpenButton | Returns the visibility setting of the "open" button in the Inspector. |
CreateCachedEditor | On return previousEditor is an editor for targetObject or targetObjects. The function either returns if the editor is already tracking the objects, or Destroys the previous editor and creates a new one. |
CreateCachedEditorWithContext | Creates a cached editor using a context object. |
CreateEditor | Make a custom editor for targetObject or targetObjects. |
CreateEditorWithContext | Make a custom editor for targetObject or targetObjects with a context object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
CreateInstance | Creates an instance of a scriptable object. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
OnSceneGUI | Enables the Editor to handle an event in the scene view. |
Awake | This function is called when the ScriptableObject script is started. |
OnDestroy | This function is called when the scriptable object will be destroyed. |
OnDisable | This function is called when the scriptable object goes out of scope. |
OnEnable | This function is called when the object is loaded. |
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