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class in UnityEngine.Experimental.Rendering
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Describes the rendering features supported by a given render pipeline.
Set the active supported rendering features when enabling a render pipeline. This will change the state of the editor UI to reflect the changes.
|active||Get / Set a SupportedRenderingFeatures.|
|defaultMixedLightingMode||This is the fallback mode if the mode the user had previously selected is no longer available. See SupportedRenderingFeatures.supportedMixedLightingModes.|
|reflectionProbeSupportFlags||Flags for supported reflection probes.|
|rendererSupportsLightProbeProxyVolumes||Are light probe proxy volumes supported?|
|rendererSupportsMotionVectors||Are motion vectors supported?|
|rendererSupportsReceiveShadows||Can renderers support receiving shadows?|
|rendererSupportsReflectionProbes||Are reflection probes supported?|
|supportedLightmapBakeTypes||What baking types are supported. The unsupported ones will be hidden from the UI. See LightmapBakeType.|
|supportedLightmapsModes||Specifies what modes are supported. Has to be at least one. See LightmapsMode.|
|supportedMixedLightingModes||Specifies what LightmapMixedBakeMode that are supported. Please define a SupportedRenderingFeatures.defaultMixedLightingMode in case multiple modes are supported.|
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