Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Experimental: this API is experimental and might be changed or removed in the future.


struct in UnityEngine.Experimental.GlobalIllumination


Implemented in:UnityEngine.CoreModule

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




A helper structure used to initialize a LightDataGI structure as a spot light.


colorThe direct light color.
coneAngleThe outer angle for the spot light.
falloffThe falloff model to use for baking the spot light.
indirectColorThe indirect light color.
innerConeAngleThe inner angle for the spot light.
instanceIDThe light's instanceID.
modeThe lightmode.
orientationThe light's orientation.
positionThe light's position.
rangeThe light's range.
shadowTrue if the light casts shadows, otherwise False.
sphereRadiusThe light's sphere radius, influencing soft shadows.

Did you find this page useful? Please give it a rating: