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class in UnityEngine.Experimental.Rendering
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Defines a series of commands and settings that describes how Unity renders a frame.
|disposed||When the IRenderPipeline is invalid or destroyed this returns true.|
|Dispose||Dispose the Renderpipeline destroying all internal state.|
|Render||Defines custom rendering for this RenderPipeline.|
|BeginCameraRendering||Call the delegate used during SRP rendering before a single camera starts rendering.|
|BeginFrameRendering||Call the delegate used during SRP rendering before a render begins.|
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