Legacy Documentation: Version 2018.1 (Go to current version)
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Experimental: this API is experimental and might be changed or removed in the future.

RenderPipeline

class in UnityEngine.Experimental.Rendering

/

Implemented in:UnityEngine.CoreModule


Implements interfaces:IRenderPipeline

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Description

Defines a series of commands and settings that describes how Unity renders a frame.

Properties

disposedWhen the IRenderPipeline is invalid or destroyed this returns true.

Public Methods

DisposeDispose the Renderpipeline destroying all internal state.
RenderDefines custom rendering for this RenderPipeline.

Static Methods

BeginCameraRenderingCall the delegate used during SRP rendering before a single camera starts rendering.
BeginFrameRenderingCall the delegate used during SRP rendering before a render begins.

Events

beginCameraRenderingCall that should be issued by an SRP when the SRP begins to render a Camera so that other systems can inject per camera render logic.
beginFrameRenderingCall that should be issued by an SRP when the SRP begins to render so that other systems can inject 'pre render' logic.

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