Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Specifies which parts of the render state that is overriden.
In order to override multiple parts of the render state, the desired values should be logically OR'd together.
See Also: RenderStateBlock.
|Nothing||No render states are overridden.|
|Blend||When set, the blend state is overridden.|
|Raster||When set, the raster state is overridden.|
|Depth||When set, the depth state is overridden.|
|Stencil||When set, the stencil state and reference value is overridden.|
|Everything||When set, all render states are overridden.|
Did you find this page useful? Please give it a rating: