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The lightmode. A light can be realtime, mixed, baked or unknown. Unknown lights will be ignored by the baking backends.
|Realtime||The light is realtime. No contribution will be baked in lightmaps or light probes.|
|Mixed||The light is mixed. Mixed lights are interpreted based on the global light mode setting in the lighting window.|
|Baked||The light is fully baked and has no realtime component.|
|Unknown||The light should be ignored by the baking backends.|
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