Enumeration of methods of where to spawn player objects in multiplayer games.
no example available in JavaScript
using UnityEngine; using UnityEngine.Networking;
public class PlayerSpawnMethodExample : MonoBehaviour { void Update() { //Press the space key to switch to spawning on a random spawn point if (Input.GetKeyDown(KeyCode.Space)) { //Check that the PlayerSpawnMethod is currently RoundRobin if (NetworkManager.singleton.playerSpawnMethod == PlayerSpawnMethod.RoundRobin) //Switch it to Random spawning if it is NetworkManager.singleton.playerSpawnMethod = PlayerSpawnMethod.Random; //Otherwise switch it to RoundRobin else NetworkManager.singleton.playerSpawnMethod = PlayerSpawnMethod.RoundRobin; } } }
Random | Spawn players at a randomly chosen starting position. |
RoundRobin | Spawn players at the next start position. |
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