Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NetworkPlayer

struct in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The NetworkPlayer is a data structure with which you can locate another player over the network.

With this you can, for example, send a message directly to another player.

Properties

externalIPReturns the external IP address of the network interface.
externalPortReturns the external port of the network interface.
guidThe GUID for this player, used when connecting with NAT punchthrough.
ipAddressThe IP address of this player.
portThe port of this player.

Public Methods

ToStringReturns the index number for this network player.

Operators

operator !=Returns true if two NetworkPlayers are not the same player.
operator ==Returns true if two NetworkPlayers are the same player.

Did you find this page useful? Please give it a rating: