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class in UnityEditor


Inherits from:CustomEditor

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Tells an Editor class which run-time type it's an editor for when the given RenderPipeline is activated.

When you make a custom editor for a component that changes based on the active RenderPipeline you need to put this attribute on the class.

See Also: Editor class.


CustomEditorForRenderPipelineAttributeDefines which object type the custom editor class can edit.

Inherited Members


isFallbackIf true, match this editor only if all non-fallback editors do not match. Defaults to false.

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