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AssetModificationProcessor lets you hook into saving of serialized assets and scenes which are edited inside Unity.
This lets you prevent writing of assets by Unity for integration with VCS
solutions like Perforce which require locking of files.
This can be used as a callback to know when Assets are saved. You can then make actions such as run code generator.
|IsOpenForEdit||This is called by Unity when inspecting an asset to determine if an editor should be disabled.|
|OnWillCreateAsset||This is called by Unity when it is about to create an asset not imported by the user, eg. ".meta" files.|
|OnWillDeleteAsset||This is called by Unity when it is about to delete an asset from disk.|
|OnWillMoveAsset||This is called by Unity when it is about to move an asset on disk.|
|OnWillSaveAssets||This is called by Unity when it is about to write serialized assets or scene files to disk.|
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