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struct in UnityEngine
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Fully describes setup of RenderTarget.
|color||Color Buffers to set.|
|colorLoad||Load Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.|
|colorStore||Store Actions for Color Buffers. It will override any actions set on RenderBuffers themselves.|
|cubemapFace||Cubemap face to render to.|
|depth||Depth Buffer to set.|
|depthLoad||Load Action for Depth Buffer. It will override any actions set on RenderBuffer itself.|
|depthSlice||Slice of a Texture3D or Texture2DArray to set as a render target.|
|depthStore||Store Actions for Depth Buffer. It will override any actions set on RenderBuffer itself.|
|mipLevel||Mip Level to render to.|
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