Select your preferred scripting language. All code snippets will be displayed in this language.
struct in UnityEngine
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
Representation of a Position, and a Rotation in 3D Space
This structure is used primarily in XR applications to describe the current "pose" of a device in 3D space.
|identity||Shorthand for pose which represents zero position, and an identity rotation.|
|forward||Returns the forward vector of the pose.|
|position||The position component of the pose.|
|right||Returns the right vector of the pose.|
|rotation||The rotation component of the pose.|
|up||Returns the up vector of the pose.|
|Pose||Creates a new pose with the given vector, and quaternion values.|
|GetTransformedBy||Transforms the current pose into the local space of the provided pose.|
Did you find this page useful? Please give it a rating: