Legacy Documentation: Version 2018.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Screen

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Access to display information.

Screen class can be used to get the list of supported resolutions, switch the current resolution, hide or show the system mouse pointer.

Static Properties

autorotateToLandscapeLeftAllow auto-rotation to landscape left?
autorotateToLandscapeRightAllow auto-rotation to landscape right?
autorotateToPortraitAllow auto-rotation to portrait?
autorotateToPortraitUpsideDownAllow auto-rotation to portrait, upside down?
currentResolutionThe current screen resolution (Read Only).
dpiThe current DPI of the screen / device (Read Only).
fullScreenIs the game running fullscreen?
fullScreenModeSet this property to one of the values in FullScreenMode to change the display mode of your application.
heightThe current height of the screen window in pixels (Read Only).
orientationSpecifies logical orientation of the screen.
resolutionsAll fullscreen resolutions supported by the monitor (Read Only).
safeAreaReturns the safe area of the screen in pixels (Read Only).
sleepTimeoutA power saving setting, allowing the screen to dim some time after the last active user interaction.
widthThe current width of the screen window in pixels (Read Only).

Static Methods

SetResolutionSwitches the screen resolution.

Did you find this page useful? Please give it a rating: