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class in UnityEditor.MemoryProfiler
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PackedMemorySnapshot is a compact representation of a memory snapshot that a player has sent through the profiler connection.
|connections||Connections is an array of from,to pairs that describe which things are keeping which other things alive.|
|gcHandles||All GC handles in use in the memorysnapshot.|
|managedHeapSections||Array of actual managed heap memory sections.|
|nativeObjects||All native C++ objects that were loaded at time of the snapshot.|
|nativeTypes||Descriptions of all the C++ unity types the profiled player knows about.|
|typeDescriptions||Descriptions of all the managed types that were known to the virtual machine when the snapshot was taken.|
|virtualMachineInformation||Information about the virtual machine running executing the managade code inside the player.|
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