PackedMemorySnapshot is a compact representation of a memory snapshot that a player has sent through the profiler connection.
connections | Connections is an array of from,to pairs that describe which things are keeping which other things alive. |
gcHandles | All GC handles in use in the memorysnapshot. |
managedHeapSections | Array of actual managed heap memory sections. |
nativeObjects | All native C++ objects that were loaded at time of the snapshot. |
nativeTypes | Descriptions of all the C++ unity types the profiled player knows about. |
typeDescriptions | Descriptions of all the managed types that were known to the virtual machine when the snapshot was taken. |
virtualMachineInformation | Information about the virtual machine running executing the managade code inside the player. |
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