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AssemblyReloadEvents

class in UnityEditor

/

Implemented in:UnityEditor

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Description

This class has event dispatchers for assembly reload events.

#pragma strict
public class MyWindow extends EditorWindow {
	@MenuItem("Test/Show My Window")
	static function Init() {
		GetWindow.<MyWindow>();
	}
	function OnEnable() {
		AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload;
		AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload;
	}
	function OnDisable() {
		AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload;
		AssemblyReloadEvents.afterAssemblyReload -= OnAfterAssemblyReload;
	}
	public function OnBeforeAssemblyReload() {
		Debug.Log("Before Assembly Reload");
	}
	public function OnAfterAssemblyReload() {
		Debug.Log("After Assembly Reload");
	}
}
using UnityEditor;
using UnityEngine;

public class MyWindow : EditorWindow { [MenuItem("Test/Show My Window")] static void Init() { GetWindow<MyWindow>(); }

void OnEnable() { AssemblyReloadEvents.beforeAssemblyReload += OnBeforeAssemblyReload; AssemblyReloadEvents.afterAssemblyReload += OnAfterAssemblyReload; }

void OnDisable() { AssemblyReloadEvents.beforeAssemblyReload -= OnBeforeAssemblyReload; AssemblyReloadEvents.afterAssemblyReload -= OnAfterAssemblyReload; }

public void OnBeforeAssemblyReload() { Debug.Log("Before Assembly Reload"); }

public void OnAfterAssemblyReload() { Debug.Log("After Assembly Reload"); } }

Events

afterAssemblyReloadThis event is dispatched just after Unity have reloaded all assemblies.
beforeAssemblyReloadThis event is dispatched just before Unity reloads all assemblies.

Delegates

AssemblyReloadCallbackDelegate used for assembly reload events.

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