Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.



Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




What kind of per-object data to setup during rendering.

At minimum, object transformation matrices are set up per-object, but extra data (e.g. lightmaps, light probes etc.) can be set up by combining RendererConfiguration flags.

See Also: DrawRendererSettings, RenderLoop.DrawRenderers.


NoneDo not setup any particular per-object data besides the transformation matrix.
PerObjectLightProbeSetup per-object light probe SH data.
PerObjectReflectionProbesSetup per-object reflection probe data.
PerObjectLightProbeProxyVolumeSetup per-object light probe proxy volume data.
PerObjectLightmapsSetup per-object lightmaps.
ProvideLightIndicesSetup per-object light indices.
PerObjectMotionVectorsSetup per-object motion vectors.
PerObjectOcclusionProbeSetup per-object occlusion probe data.
PerObjectOcclusionProbeProxyVolumeSetup per-object occlusion probe proxy volume data (occlusion in alpha channels).
PerObjectShadowMaskSetup per-object shadowmask.

Did you find this page useful? Please give it a rating: