Possible status messages returned by Network.Connect and in OnFailedToConnect in case the error was not immediate.
Also used by the MasterServer in OnFailedToConnectToMasterServer.
| NoError | No error occurred. | 
| RSAPublicKeyMismatch | We presented an RSA public key which does not match what the system we connected to is using. | 
| InvalidPassword | The server is using a password and has refused our connection because we did not set the correct password. | 
| ConnectionFailed | Connection attempt failed, possibly because of internal connectivity problems. | 
| TooManyConnectedPlayers | The server is at full capacity, failed to connect. | 
| ConnectionBanned | We are banned from the system we attempted to connect to (likely temporarily). | 
| AlreadyConnectedToServer | We are already connected to this particular server (can happen after fast disconnect/reconnect). | 
| AlreadyConnectedToAnotherServer | Cannot connect to two servers at once. Close the connection before connecting again. | 
| CreateSocketOrThreadFailure | Internal error while attempting to initialize network interface. Socket possibly already in use. | 
| IncorrectParameters | Incorrect parameters given to Connect function. | 
| EmptyConnectTarget | No host target given in Connect. | 
| InternalDirectConnectFailed | Client could not connect internally to same network NAT enabled server. | 
| NATTargetNotConnected | The NAT target we are trying to connect to is not connected to the facilitator server. | 
| NATTargetConnectionLost | Connection lost while attempting to connect to NAT target. | 
| NATPunchthroughFailed | NAT punchthrough attempt has failed. The cause could be a too restrictive NAT implementation on either endpoints. | 
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