A Splat prototype is just a texture that is used by the TerrainData.
A class on a Terrain GameObject.
| metallic | The metallic value of the splat layer. | 
| normalMap | Normal map of the splat applied to the Terrain. | 
| smoothness | The smoothness value of the splat layer when the main texture has no alpha channel. | 
| texture | Texture of the splat applied to the Terrain. | 
| tileOffset | Offset of the tile texture of the SplatPrototype. | 
| tileSize | Size of the tile used in the texture of the SplatPrototype. | 
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