Detail prototype used by the Terrain GameObject.
| bendFactor | Bend factor of the detailPrototype. |
| dryColor | Color when the DetailPrototypes are "dry". |
| healthyColor | Color when the DetailPrototypes are "healthy". |
| maxHeight | Maximum height of the grass billboards (if render mode is GrassBillboard). |
| maxWidth | Maximum width of the grass billboards (if render mode is GrassBillboard). |
| minHeight | Minimum height of the grass billboards (if render mode is GrassBillboard). |
| minWidth | Minimum width of the grass billboards (if render mode is GrassBillboard). |
| noiseSpread | How spread out is the noise for the DetailPrototype. |
| prototype | GameObject used by the DetailPrototype. |
| prototypeTexture | Texture used by the DetailPrototype. |
| renderMode | Render mode for the DetailPrototype. |
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