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class in UnityEngine.Experimental.U2D
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A list of methods designed for reading and writing to the rich internal data of a Sprite.
It is now possible to read and write to all the channels of the VertexAttribute, BoneWeight, BindPose and the SpriteBones of a Sprite.
|GetBindPoses||Returns an array of BindPoses.|
|GetBones||Returns a list of SpriteBone in this Sprite.|
|GetBoneWeights||Returns a list of BoneWeight that corresponds to each and every vertice in this Sprite.|
|GetIndices||Returns a list of indices. This is the same as Sprite.triangle.|
|GetVertexAttribute||Retrieves a strided accessor to the internal vertex attributes.|
|GetVertexCount||Returns the number of vertices in this Sprite.|
|HasVertexAttribute||Checks if a specific channel exists for this Sprite.|
|SetBindPoses||Sets the bind poses for this Sprite.|
|SetBones||Sets the SpriteBones for this Sprite.|
|SetBoneWeights||Sets the BoneWeight for this Sprite. The length of the input array must match the number of vertices.|
|SetIndices||Set the indices for this Sprite. This is the same as Sprite.triangle.|
|SetVertexAttribute||Sets a specific channel of the VertexAttribute.|
|SetVertexCount||Sets the vertex count. This resizes the internal buffer. It also preserves any configurations of VertexAttributes.|
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