Legacy Documentation: Version 2018.1 (Go to current version)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


struct in UnityEngine


Implemented in:UnityEngine.CoreModule

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




Object that is used to resolve references to an ExposedReference field.

This object is used by ExposedReference fields to resolve their values at runtime.

See also:
FrameData – You can find the ExposedPropertyResolver as a member of the FrameData structure you receive in Playable.PrepareFrame
• ExposedReference – You pass the ExposedPropertyResolver to the Resolve method to get the value at runtime.

Did you find this page useful? Please give it a rating: